Socket communication in Java enables communication between two endpoints over a network. There are two main types of sockets: TCP sockets and UDP sockets. Let's explain both types with examples: TCP Socket Communication: 1. **Server Side**: - The server creates a `ServerSocket` object to listen for incoming connections on a specific port. - When a client connects, the server accepts the connection and creates a `Socket` object to communicate with the client. - The server reads from and writes to the socket's input and output streams to communicate with the client. import java.io.*; import java.net.*; public class TCPServer { public static void main(String[] args) throws IOException { ServerSocket serverSocket = new ServerSocket(12345); System.out.println("Server started. Waiting for client..."); Socket clientSocket = serverSocket.accept(); ...
The `@Override` annotation is used in Java to indicate that a method in a subclass is overriding a method with the same signature in its superclass. It is not mandatory to use `@Override`, but it helps in detecting errors during compilation if the method signature does not match any method in the superclass. Here are some key points about `@Override`: 1. Purpose: It provides compile-time checking that a method is indeed overriding a method from a superclass. If there is a mismatch in the method signature (e.g., misspelling of method name, incorrect parameters), the compiler will generate an error. 2. Usage: `@Override` is placed immediately before the method declaration in the subclass that is intended to override a method in the superclass. 3. Compatibility: `@Override` annotation was introduced in Java 5. It can only be used with methods that are overriding a superclass method. If a method is not overriding a superclass method, using `@Override` will result in a compilation error....