Skip to main content

Socket (TCP & UDP) communication in Java

Socket communication in Java enables communication between two endpoints over a network. There are two main types of sockets: TCP sockets and UDP sockets. Let's explain both types with examples: TCP Socket Communication: 1. **Server Side**:    - The server creates a `ServerSocket` object to listen for incoming connections on a specific port.    - When a client connects, the server accepts the connection and creates a `Socket` object to communicate with the client.    - The server reads from and writes to the socket's input and output streams to communicate with the client. import java.io.*; import java.net.*; public class TCPServer {     public static void main(String[] args) throws IOException {         ServerSocket serverSocket = new ServerSocket(12345);         System.out.println("Server started. Waiting for client...");         Socket clientSocket = serverSocket.accept();         System.out.println("Client connected.");         BufferedReader in = new Bu

I/O Streams

 Input/Output Streams in Java


In Java, streams represent a sequence of data. Input streams are used for reading data from a source, while output streams are used for writing data to a destination.


Types of Streams:


1. Byte Streams:

   - Operate on bytes.

   - Suitable for binary data.

   - `InputStream` and `OutputStream` are the abstract classes for byte streams.


2. Character Streams:

   - Operate on characters, internally converting them to bytes.

   - Suitable for text data.

   - `Reader` and `Writer` are the abstract classes for character streams.


Commonly Used Byte Streams:


- `FileInputStream` and `FileOutputStream`: For reading/writing from/to files.

- `ByteArrayInputStream` and `ByteArrayOutputStream`: For reading/writing to byte arrays.

- `DataInputStream` and `DataOutputStream`: For reading/writing primitive data types.

- `ObjectInputStream` and `ObjectOutputStream`: For reading/writing Java objects.


Commonly Used Character Streams:


- `FileReader` and `FileWriter`: For reading/writing text files.

- `BufferedReader` and `BufferedWriter`: For reading/writing text with buffering for efficiency.

- `InputStreamReader` and `OutputStreamWriter`: For bridging byte and character streams.


Basic Usage Pattern:


1. Opening Streams:

   - Create a stream object by passing the appropriate source or destination as a parameter to its constructor.


2. Reading/Writing Data:

   - Use methods like `read()`, `write()`, `readLine()`, `writeLine()`, etc., to perform I/O operations.


3. Closing Streams:

   - Always close streams after use to release system resources.

   - Use `close()` method or utilize try-with-resources statement for automatic resource management.


Example:


import java.io.*;

public class StreamExample {

    public static void main(String[] args) {

        try (FileInputStream fis = new FileInputStream("input.txt");

             FileOutputStream fos = new FileOutputStream("output.txt")) {

            

            int byteRead;

            while ((byteRead = fis.read()) != -1) {

                fos.write(byteRead);

            }

        } catch (IOException e) {

            e.printStackTrace();

        }

    }

}



Comments

Popular posts from this blog

Method Overloading in Java

Method Overloading in Java Method Overloading  is a feature in Java that allows a class to have multiple methods with the same name but different parameter lists. The methods can have a different number or types of parameters. The decision on which method to invoke is made by the compiler based on the arguments provided during the method call.  Example: public class Calculator {     // Method to add two integers     public int add(int a, int b) {         return a + b;     }     // Method to add three integers     public int add(int a, int b, int c) {         return a + b + c;     }     // Method to add two doubles     public double add(double a, double b) {         return a + b;     }     // Method to concatenate two strings     public String concatenate(String str1, String str2) {         return str1 + str2;     } } Method Overloading in Action: public class Main {     public static void main(String[] args) {         Calculator calculator = new Calculator();         // Overloaded meth

Java Runtime Environment (JRE)

Definition : Java Runtime Environment (JRE) is a set of software tools and libraries that enables the execution of Java applications. It provides the necessary runtime support for Java programs to run on various devices and platforms. Components of Java Runtime Environment (JRE): Java Virtual Machine (JVM): Definition: The JVM is a crucial component of the JRE responsible for executing Java bytecode. Functionality: It interprets Java bytecode or, in some cases, uses Just-In-Time (JIT) compilation to translate bytecode into native machine code for improved performance. Importance: JVM abstracts the underlying hardware, allowing Java programs to be platform-independent. Class Libraries: Definition: JRE includes a set of precompiled classes and methods that Java applications can utilize. Functionality: These classes cover a wide range of functionalities, from basic data structures to networking. Importance: Class libraries provide a foundation for developers, offering reusable code