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Socket (TCP & UDP) communication in Java

Socket communication in Java enables communication between two endpoints over a network. There are two main types of sockets: TCP sockets and UDP sockets. Let's explain both types with examples: TCP Socket Communication: 1. **Server Side**:    - The server creates a `ServerSocket` object to listen for incoming connections on a specific port.    - When a client connects, the server accepts the connection and creates a `Socket` object to communicate with the client.    - The server reads from and writes to the socket's input and output streams to communicate with the client. import java.io.*; import java.net.*; public class TCPServer {     public static void main(String[] args) throws IOException {         ServerSocket serverSocket = new ServerSocket(12345);         System.out.println("Server started. Waiting for client...");         Socket clientSocket = serverSocket.accept();         System.out.println("Client connected.");         BufferedReader in = new Bu

Garbage collection (GC)

Garbage collection (GC) is a fundamental feature of the Java Virtual Machine (JVM) that manages memory allocation and deallocation in Java programs. It automatically identifies and reclaims memory that is no longer in use, freeing it up for future allocation. Here's an overview of garbage collection in Java:


1. Automatic Memory Management:

   - Unlike languages like C and C++, where developers manually allocate and deallocate memory using `malloc()` and `free()`, Java employs automatic memory management through garbage collection.

   - With automatic memory management, developers don't need to explicitly deallocate memory, reducing the risk of memory leaks and segmentation faults.


2. Heap Memory:

   - In Java, objects are allocated memory from the heap, which is a region of memory managed by the JVM.

   - The heap is divided into two main areas: the young generation and the old generation (also known as the new generation and the tenured generation, respectively).

   - The young generation is further divided into Eden space and two survivor spaces (S0 and S1).


3. Generational Garbage Collection:

   - Java's garbage collector uses a generational approach, where objects are categorized based on their age.

   - New objects are initially allocated in the young generation's Eden space.

   - When the Eden space fills up, a minor garbage collection (also known as a young collection) occurs, during which unreachable objects are reclaimed and surviving objects are promoted to the survivor spaces or directly to the old generation.


4. Major Garbage Collection:

   - When the old generation fills up, a major garbage collection (also known as a full GC) occurs, during which the entire heap is scanned for unreachable objects.

   - Major garbage collection typically takes longer than minor garbage collection because it involves scanning a larger portion of the heap.


5. Tuning and Optimization:

   - Java provides options to tune and optimize garbage collection behavior based on application requirements and system resources.

   - Developers can adjust parameters such as heap size, garbage collection algorithms (e.g., parallel, CMS, G1), and pause times to achieve better performance and responsiveness.


Overall, garbage collection in Java simplifies memory management by automating the process of reclaiming memory from objects that are no longer in use. It helps prevent memory leaks and memory fragmentation, leading to more stable and reliable Java applications.




In Java, the object lifetime and garbage collection are closely related concepts that deal with memory management. Let's explore each of them in more detail:


1. Object Lifetime:

   - The object lifetime refers to the duration during which an object exists in memory.

   - It begins when the object is instantiated using the `new` keyword or other creation mechanisms like cloning or deserialization.

   - The object remains in memory as long as it is reachable, meaning there are active references to it from other parts of the program.

   - Object lifetime includes stages such as creation, initialization, usage, and potentially finalization before it becomes eligible for garbage collection.

   - Proper management of object lifetime is essential to prevent memory leaks and optimize memory usage in Java applications.


2. Garbage Collection:

   - Garbage collection is the process by which the Java Virtual Machine (JVM) automatically identifies and reclaims memory occupied by objects that are no longer reachable or in use.

   - The primary goal of garbage collection is to free up memory that is no longer needed, thus preventing memory leaks and ensuring efficient memory usage.

   - The JVM periodically runs the garbage collector to reclaim memory occupied by unreachable objects.

   - Garbage collection involves several steps, including identifying unreachable objects, reclaiming their memory, and compacting the memory space to minimize fragmentation.

   - While Java provides automatic garbage collection, developers can influence the garbage collection process through techniques such as manual memory management, object pooling, and tuning garbage collection parameters.


In summary, the object lifetime encompasses the entire lifespan of an object from creation to potential garbage collection, while garbage collection is the automated process of reclaiming memory occupied by unreachable objects to optimize memory usage and prevent memory leaks in Java applications.

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