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Socket (TCP & UDP) communication in Java

Socket communication in Java enables communication between two endpoints over a network. There are two main types of sockets: TCP sockets and UDP sockets. Let's explain both types with examples: TCP Socket Communication: 1. **Server Side**:    - The server creates a `ServerSocket` object to listen for incoming connections on a specific port.    - When a client connects, the server accepts the connection and creates a `Socket` object to communicate with the client.    - The server reads from and writes to the socket's input and output streams to communicate with the client. import java.io.*; import java.net.*; public class TCPServer {     public static void main(String[] args) throws IOException {         ServerSocket serverSocket = new ServerSocket(12345);         System.out.println("Server started. Waiting for client...");         Socket clientSocket = serverSocket.accept();         System.out.println("Client connected.");         BufferedReader in = new Bu

Abstract Class

An abstract class in Java is a class that cannot be instantiated directly and is designed to be subclassed. It serves as a blueprint for other classes and may contain one or more abstract methods, which are methods declared without a body. Here are some key points about abstract classes:


1. Cannot be instantiated: An abstract class cannot be instantiated on its own. Instead, it must be subclassed by other classes, which provide concrete implementations for its abstract methods.


2. May contain abstract methods: An abstract class may contain abstract methods, which are declared using the abstract keyword and do not have a body. Subclasses of the abstract class must provide concrete implementations for these abstract methods.


3. Can contain concrete methods: In addition to abstract methods, an abstract class can also contain concrete methods with implementations. These methods are inherited by subclasses but can be overridden if needed.


4. Can contain fields: Abstract classes can have fields, constructors, and other members like a regular class. These members are inherited by subclasses and can be accessed or overridden as needed.


5. Used for code reusability and polymorphism: Abstract classes are useful for defining common behavior and ensuring consistency across related classes. They promote code reusability by providing a common base for subclasses to build upon. They also enable polymorphism, allowing objects of different subclasses to be treated uniformly through their common abstract superclass.


Example:

abstract class Shape {

    protected String color;


    public Shape(String color) {

        this.color = color;

    }


    // Abstract method

    abstract double area();


    // Concrete method

    public void setColor(String color) {

        this.color = color;

    }


    // Concrete method

    public String getColor() {

        return color;

    }

}


class Circle extends Shape {

    private double radius;


    public Circle(String color, double radius) {

        super(color);

        this.radius = radius;

    }


    @Override

    double area() {

        return Math.PI * radius * radius;

    }

}


class Rectangle extends Shape {

    private double length;

    private double width;


    public Rectangle(String color, double length, double width) {

        super(color);

        this.length = length;

        this.width = width;

    }


    @Override

    double area() {

        return length * width;

    }

}


In this example, `Shape` is an abstract class with an abstract method `area()` and concrete methods `setColor()` and `getColor()`. The `Circle` and `Rectangle` classes extend `Shape` and provide concrete implementations for the `area()` method.

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